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8.11.2020 -
Dura Major Patch!

Well we’ve woke up and haven’t wasted any time. :)

 

It seems we've made a mistake, we made Dura a little too hard. We're happy to admit it and move forward. This decision was not taken lightly nor quickly, it was prompted by an unending amount of feedback as well as our own observations of the last 24 hours. Happily we’ve wasted no time and have taken swift action to fix these problems.

 

 

In Detail:

 

u We’ve toned down low-level spawn areas. Particularly Gate-Keeper and Control-Monsters (the biggest monsters in the spawn). These were meant to promote team play but have at many times only produced frustration.

u We’ve made certain types of traps far less hidden and surprising which were causing high-death rates.

u We lowered the HP, therefore the kill time, of Elite Monsters. Yet they retain their Exp and Loot rate proportionately.

u Finally we have greatly increased the Spawn Rate. And if it is still not fast enough we will increase it again.

 

On a smaller note we patched what we originally intended but did not implement properly:

 

u Fire Field Rune now only requires ML1 to learn and cast.

u Poison Field Rune now only requires ML0 to learn and cast.

 

 

We’re in the game every hour sleeping monitoring what is going on and receiving feedback from Players. If there is more that needs to be done we will not waste any time in doing it.

Best,
Dura Staff


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