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Boards >> News >> The Outlaw System is being deactivated



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The Outlaw System is being deactivated
by GOD Aris
Author  
GOD Aris
Position: god
Profession: Druid
Level: 44

Posts: 196
The Outlaw System is being deactivated

Patch Notes June 13th:


As previously discussed in public (a recent Townhall) the Outlaw System has been under review and deemed ultimately a system more problematic than good. Therefore we have this last Server Save, 6.5 hours ago about, deactivated and retracted it. It is completely removed from Dura.

--You will not become an Outlaw upon taking a certain number of unjustified kills.
--You will not spawn in Outlaw Camp therefore under any circumstances.
--You will not lose a bonus % of experience/skills upon death as you would have previously.
--You will no longer take the Outlaw's Mark, which was a blood splatter on the character who was an outlaw, that would animate every 2 minutes

It is possible there will be a bug as a lot this necessitated changes in Dura's programming that may have unanticipated effects. We will be monitoring this closely.


Further:

--Nothing is changed with how Red Skull works.
--The limit on unjustified kills currently is now 100 until the automatic banishment will take effect.
--In the coming days a new system will be introduced that automatically flags when an account has taken a certain number of frags, for example 12 unjustified kills, in a given amount of time. It will then be manually reviewed by a Gamemaster and decided if these unjustified kills were within the bounds of the rules, meaning non-destructive, or outside the rules, destructive. As a rough example of a non-destructive ruling would be taking twenty unjustified kills on someone(s) you were in conflict with, for example war, or he stole your loot bag and killed your training monsters repeatedly; aka a non-neutral player in relation to you. Until he would make good on his conflict with you, by some sort of terms, killing him would be deemed part of fair gameplay. An equally rough example of a destructive ruling would be a player who consistently, with no justifiable reason kills low level as they leave the temple, this would mean something like killing 12 random players who have done nothing to you because you felt like doing useless carnage; another example would be a level 100 killing random level twenties, again something like 12 people in a small window of time, because he doesn't want anyone to 'level up'. This really is not a hard concept to understand, so hopefully it can be digested without too much difficulty.


These changes will allow that those who are wantonly destructive to the community will be restrained and put in check, while those who have just cause to be aggressive or reciprocate aggression can do so. As well it will no longer allow the Outlaw System to make all PvP essentially a numbers game of who has more players, and who can throw more battle fodder to reach an arbitrary number turning your enemy into a vulnerable opponent because he successfully killed people who he has conflict with.


Regards,
Dura Staff

13.06.22 17:42:16
Edited by moderator
on 13.06.22 17:43:43
Nonaban
Position: player
Profession: Elder Druid
Level: 53

Posts: 1
This will only give more work to the staff. Make human error more frequent and people arguing the staff decision even more.

The rules should be set on stone, and no up to the interpretacion of the staff.
15.06.22 10:56:14

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