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Boards >> News >> Patch Notes April 24th:



Page: 1
Patch Notes April 24th:
by GOD Aris
Author  
GOD Aris
Position: god
Profession: Druid
Level: 44

Posts: 196
Patch Notes April 24th:
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Creature changes

u
Lowered Respawn Rate of Dwarvish Monsters in Deeper Cyclopolis by about 300%; this will allow gameplay to be less cumbersome and annoying.
u Lowered Respawn Rate of Cyclopses in Deeper Cyclopolis by about 150%; this will allow gameplay to be less cumbersome and annoying.
u Behemoths have had their speed, and their haste ability reduced. They've also had their summon ability of cyclopses reduced. This should allow behemoths to be more kiteable and allow for more dynamic hunting for the types of leveled-players they are intended for.
u Added another Slime to the Black Knight Villa -1.
u Added a Beholder in a cavern of Green Claw Swamp.
u Ghostlands -3 where there is a Giant Spider, it has had it's respawn time reduced by over 400%. This will make the area more attractive for the type of levels it is intended for.
u Changed Djinn Towers of Mal'ouquah and Ashta'daramai in layout and Monster Spawns; this will make the Djinn Quest far more achievable and less dangerous for the level players it was intended for while making it so the spawns remain huntable but not Overpowered.
u Efreets will now have a more than 300% reduced chance of transporting the player. This will allow gameplay to be less cumbersome and annoying.
u Marids will now have a more than 300% reduced chance of teleporting to a player. This will allow gameplay to be less cumbersome and annoying.
u Efreets have had their magical offensive spell damage slightly reduced. We feel this monster's power was slightly overtuned.
u Marids have had their magical offensive spell damage slightly reduced. We feel this monster's power was slightly overtuned.
u Fixed Seaside Cottage 2 in Reclaimed Ankrahmun (city) so it's not possible to throw items into the water.
u Frost Trolls have had their magic ice spell changed from energy to ice damage.
u Orc Warlords have had their experience raised from 790 to 850.
u Orc Shamans have had over a 300% reduction in the rate they spawn snakes; this will allow gameplay to be less cumbersome and annoying.
u Orc Shamans that spawn in raids will have over a 400% reduction in the rate they spawn snakes; this will allow gameplay to be less cumbersome and annoying.
u Warlocks have had their manadrain spell changed. It is essentially a buff for the player.
u Elder Beholders have had slight changes to their spells. It is essentially a buff for the player.
u Tar Oozes have had their mana-drain reduced.
u Stone Golems have had their mana-drain spell changed. It is essentially a buff for the player.
u Stone Golems have had their Health lowered.
u Priestess have had their mana-drain reduced.
u Orc Shamans have had their mana-drain reduced.
u Orc Leaders have had their mana-drain changed. It is essentially a buff for the player.
u Mummies have had their mana-drain spell changed. It is essentially a buff for the player.
u Mummies have had their summon mechanic changed.
u Ghosts have had their mana-drain spell changed. It is essentially a buff for the player.
u Ghouls have had thier mana-drain spell reduced.
u Elder Beholders have had their mana-drain spell reduced.
u Elder Beholders have had their summon mechanic reduced.
u Demons have had their mana-drain spell changed. It is essentially a buff for the player.
u Crawling Hand haste duration reduced.
u The raids of bugs on the isle of Senja has been halved, as it was far too dense.
 
 

NPC & Lore changes

u
An Exploration Quest, found in Fibula in a minotaur prison, has been activated. It's not being activated was a bug.
u Position of Djinn Seaside Library books changed.
u Cosmetic Typos in NPC Svenson have been fixed.
u NPC Csaba's travel movements have been slightly changed.
u NPC Odemara cosmetic text fixed.
u Typo in an experience quests flavor texts have been fixed.
u Lore added to Ahmed NPC
u Lore added to Csaba NPC
u Lore added to Desani NPC
u Lore added to Diqrah Cain NPC
u Lore added to Djema NPC
u Lore added to Narwa NPC
u Cosmetic text bug fixed in Jamilah NPC
u Cosmetic text bug fixed in Diqrah Cain NPC
u Cosmetic text bug fixed in Rashid NPC
 
 

Item changes

u
Torches and Oil Soaked Torches have had their duration doubled; their price in shops has also been doubled. We feel this loses none of the feeling and spirit of the game but makes it less cumbersome and ultimately more enjoyable.
u Selling a Dragon Lance (Quest) to Nah'bob has been raised from 9,000 to 18,000 gold.
u Vials should now be sellable to NPC Ismael. This was a bug.
u Bright Sword should now be sellable to NPC H.L. This was a bug.
u Selling Boots of Haste and Medusa Shield has been moved from Nah'bob to Alesar to help with greater balance between the two Tradesmen as Nah'bob seemed to have a bit more value than Alesar. It is the same for the quest versions of these items.
u Selling Ancient Amulet has been moved from Haroun NPC to Yaman NPC to help with greater balance between the two Tradesmen as Haroun seemed to have a bit more value than Yaman. It is the same for the quest versions of these items.
u The Djinn NPCs Alesar, Yaman, Haroun, and Nah'bob will be showing up in their locations of Ab'dendriel and Kazordoon. They will be able to be traded with by all players regardless of their progress in the game. However you will only be able to sell your wares to them at these locations at a discount, as them having to travel away from their homes in The Kha'labal incurs travel expenses. If a player wants to get the maximum sell price he will have to trade with them in their homes of Mal'ouquah and Asht'daramai and have to do the necessary tasks they require. We are doing this as we want to reward people who make progress in Dura's Quests and Relationships while at the same time not cutting younger and lower level players off from the ability to progress economically in the game.
u A bug that prevented people from selling Blue Robe Quest to NPC Nah'bob has been fixed.
u A bug that prevented people from eating some Red Pomegranates has been fixed.
u A bug that allowed certain bowls to give an endless supply of water has been fixed.
 
 
 
 

The following items are part of an Reclaimed Ankrahmun Wellness Package: The original reason for having certain limitations on the amenities of the city was to make sure the city could not rival the nucleii cities in amenity-functionality. It is now apparent however that we over-accounted for this, therefore we are relieving the valve a bit to allow Reclaimed Ankrahmun to be more attractive and habitable. It's possible some of these will be reverted in due time if it's seen it's too advantageous.

u Realm's Aid added to a Reclaimed Ankrahmun NPC, this NPC is interested in the mysteries and history of Ankrahmun and needs help discovering them. This hint is being disclosed as we do not expect you to go through all NPCs after you already have before.
u Reclaimed Ankrahmun's Depot Capacity increased from 600 to 1200.
u Short Term Lease rentals in Reclaimed Ankrahmun have had their price halved.
u Short Term Lease rentals in Reclaimed Ankrahmun have had their rental time doubled.
u Added labels to the NPC Rumiyya to be bought for gold.
u To note we are working on a caravan mechanic (fast-travel) option from Dara to The Kha'labal. It would be expensive, require a quest, can only be done at certain times of the day, and lastly requires a communal effort to facillitate the journey every year in Dura Time.

u Various map bugs fixed, cosmetic and substantial. (Nothing that interfered with exploration/discovery, by substantial we mean monster-spawns.)
u Various items have had cosmetic bugs fixed.

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See you in the lands of Dura.

 

24.04.23 13:41:44

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