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Boards >> News >> Heroism, Elite Rewards, Updates, and more!



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Heroism, Elite Rewards, Updates, and more!
by GOD Aris
Author  
GOD Aris
Position: god
Profession: Druid
Level: 44

Posts: 196
Heroism, Elite Rewards, Updates, and more!

Greetings!


We have a rather grand stream of announcements for you. Here we go:


First off a new system is being introduced this server save: Heroism.

When you first played Dura you may have felt the exhilarating rush of hunting a Dragon Lord with your friends at level 45 and made unforgettable memories doing so but unfortunately as time passed you probably felt the sting of reality that if at that same level I burrow down into the dark mines of Kazordoon and do battle with dwarf after dwarf I will actually progress my power, in both advancement of my prowess as well as the hoarding of my gold, more than I ever could battling a dreaded firebreathing beast. And so even though the former felt more adventurous, more fun, and yes more deadly we all submitted to do what we felt 'we were pushed to'. And even though it felt as if battling a Lord of Dragons should be more rewarding as it was more challenging, it actually was the opposite, and it would be better to pilfer troll hole after troll hole than the lair of the winged calamity; it always 'felt off' and the poor incentives betrayed our feelings of what the game should really be.

Well today that might not be coming to a complete end, as there is more to do, but we believe we make here a strong footed step towards it with Heroism.
Heroism in concept is simple: If in the world of Dura you come across a foe (monster) which is a match for you, a very deadly and challenging match, then you will receive bonus experience and loot upon slaying it. The system will constantly account for your level and 'gauge' it against what you are doing battle with. If the monster is not a challenge for you then you will receive no benefit, however if it's a mild challenge you will receive some, and if it's a deadly fight for your level then as any hero should you will be rewarded with a great bonus.

Here are some conceptual points:

u  The systems's reward is determined via your level vs the monster's experience.
u  The reward is fluid, the greater the monster is than your own level the greater the reward. However the less challenging the monster is compared to your level the less reward you will receive.
u  Max bonus is 2x Exp and 1.6x.
u  Min bonus is 1x Exp and 1x Loot, meaning you are not deemed a hero for your foe is 'beneath your power'.
u  A player can be solo, duo, trio, etc... up to 100 players battling a foe, it doesn't matter.
u  You don't need 'to do' anything to activate the system. The system is always active automatically. There are safeguards however that deactivate it to prevent abuse.
u  Safeguards are in place to prevent all abuse cases (we spent more time on this than any other part of the system) It's possible we missed some, if there are any we will identify them and solve for them.


An example of Heroism is a team of four players of level 65 deciding to go kill a Behemoth. They will receive when killed 1.79x exp and around 1.45x loot. If they were level 64 they would have received more experience and loot, if they were level 66 they would have received less.

Enough with examples! We don't want to spoil too much!


We have no shortage of confidence the Heroism system will help capture what the game was always trying to be. To achieve it has been a dream of Dura's since before we first launched. We believe it will push Dura to a place of greater balance and more importantly greater fun.

We of course will be monitoring and tweaking the system, whether changing, buffing, or nerfing. Your feedback will determine a lot!

To note: Be mindful that this system is part of a concert of systems. Overexperienced and Overspawning are being finalized and will be released sooner than later. These systems will, along with Heroism, act in unison to make the game more fun and more balanced.
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Expanding Elite Reward System.

Another system is getting a facelift, smaller yes, but it packs a punch and we're very excited to add it as we've been meaning to for so long!

This next Server Save you might notice a difference in Elite Rewards, we are adding more! Right now there are 6 tiers of Elite 'Bag' Rewards. Well get ready because now there's going to be 11... And guess what.. we supped up some of the ones that already '.
Here's one peek into the new system: sparing exact numbers roughly the highest Elite Treasure Reward at the moment is about 1000 gold on average (purple bag), but today... the highest tier bag is going to give roughly without trying to spoil too much: 15,000 - 25,000 gold. This update to the Elite Reward system will give proper rewards for all monsters, including the newest and strongest and will give far greater balance and equivalence to the challenge you're defeating.

To note: This system has a partner: The Expansion of the Elite Spells and Ability System. We are working on it now, it will take some more time and will come out after Overexperienced and Overspawning but it is meant to be paired with this expanded elite reward system. The expansion of Elite System is going to greatly increase the repertoire of all elite monsters spells and abilities, making them far more dangerous, far more engaging, and far far more unpredictable; combined with other Dura Systems like Spawn-Layering, Dynamic World, and our sophisticated ambush-system in pipeline it is further pushing Dura to a place of constant spontaneous and unpredictable gameplay. It will give a facelift to many of the current monsters which have Elite Abilities but also give the monsters that currently do not have any Elite Spells and Abilities their own and to those go some of the spiciest things we've been working on.


The entire above is part of a hyper-focused development course and its essentials can be found here: https://discord.com/channels/665957535412649994/707019990640885901/1096162665547706479





Bright Regards,
Dura Staff

29.04.23 01:29:28

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