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Boards >> News >> Patch Notes July 31st



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Patch Notes July 31st
by GOD Aris
Author  
GOD Aris
Position: god
Profession: Druid
Level: 44

Posts: 197
Patch Notes July 31st

Greetings,

Here is the patch notes in the upcoming Server Save:



Tier 6 Raids added.
Tier 5 Raids added.
Tier 4 Raids added.
Tier 3 Raids added.
Tier 2 Raids added.
Tier 1 Raids added.

Various raid messages that were too long have been split into shorter, but plural messages.
Due to lately adding many new raids including the ones today, making raids overall perhaps too frequent, all raids have had their spawn rate reduced by about 5%.
A raid we deactivated because of poor design, Minotaur Mages Flood the Valley, has been redesigned and relocated, be on guard.
The Raid, WALLACE: DWARVES HAVE BEEN BUILDING SECRET UNDERGROUND TUNNELS..., has been redesigned and relocated, be on guard.
The Raid, Those possessed of fire intrude upon..., now includes more floors as well as more monsters overall.
The Raid, Those possessed of fire intrude upon..., has had a variation added to it that can spawn a new stronger variant of monster.

A bug with the Raid, Swampwater drains into the Black Knight's abode..., that made it so slimes disproportionately spawned over the raid area has been fixed.
Raid, The orcs of Edron gather to worship the eggs..., had a typo that has been fixed.
Raid, Stow yourself and listen... Where they dwelt long ago..., has been slightly altered so it is not as dangerous on entry.
A bug that caused the raid, Up from crypt and cave Black Caped Horrors look..., to spill into Venore Hard Rock Tavern has been fixed.
Raid, WALLACE: THE GOBLINS HAVE GROWN FOOLISH IN THEIR ISOLATED HILLS..., has had it's location slightly altered, be on guard.
Raid, WALLACE: THE GOBLINS HAVE GROWN FOOLISH IN THEIR ISOLATED HILLS..., will spawn a longer time away then when it is first broadcast.

The Raid, The game of Edron grow plump and round..., had a typo that has been fixed.
The Raid, WALLACE: WOLVES COME OUT OF THE FOREST TO THE PLAINS..., had a typo that has been fixed.
The Raid, WALLACE: WOLVES COME OUT OF THE FOREST TO THE PLAINS..., had a bug that has been fixed.
The Raid, WALLACE: BUGS ARE INFESTING CARLIN!, has had it's volume of monsters increased.
The Raid, Many agressive beasts are roaming south..., has had it's volume of monsters and geo-size increased.
The Raid, Many agressive beasts are roaming south..., spawns slightly quicker.

The Raid, Many agressive beasts are roaming south..., will be spawning less War Wolves.
The Raid, WALLACE: ORC HAVE TAKEN OVER THE THAIS LIGHTHOUSE!, has been deactivated.

A bug with NPC Shanar that recently disallowed him buying Battle Shields has been fixed.
Elf Scout has had it's Health Points reduced;
Fire Devil has had its Experience Points increased.
There was a bug with Minotaur Mages that made it so they did not cast their spells as fast as they are supposed to. This has been fixed. It will mean the monster Minotaur Mage is more deadly. Be on guard.
Description added to a yet discovered legendary item.

There was a bug in the map to do with Dynamic World location that has been fixed.
Wyda NPC cosmetic typos fixed.
Mythic Items, (the first of which has been recently acquired), have had their attributes activated and are now working.
NPC Loria will give the correct incantation words for the Spell Energy Wave.

There is a certain NPC who sells a certain necklace. Recently he was only able to sell you one at the time, this has been changed so you can buy many at once.
There is a certain 'playability spot' around Kazordoon. This has not been removed but has had a cooldown added to it so it cannot be spammed.
Various instruments have become playable.
Various instruments have had their sounds (colored musical notes) changed.

Elven Amulet has had 7% Ice Protection added to it.
All bows and crossbows have had defense added to them.
Warlord Sword has had it's defense raised to 20 from 10.
Warlord Sword has had it's attack lowered to 48 from 50.
  Various map bugs fixed, cosmetic and substantial. (Nothing that interfered with exploration/discovery, by substantial we mean monster-spawns.)
  Various items have had cosmetic bugs fixed.

Old Elite System deactivated. New Elite System activated. Although you won't be able to tell the difference the Elite System's coding architecture has been converted from the Old System to a New, and far more sophisticated System; this was a task of great size. The next step will be to address all current monsters that do not have Elite Spells and Abilities, as well as redressing monsters that have current Elite Spells and Abilities using the capacities of this New System, aka new spells are soon entering at a much higher level of challenge and variety. To note this conversion may have brought with it bugs, we will be observing.

The Heroism System will now apply to Elite and Party monsters. Be brave, not cowardly!
All characters will receive an additional 120 base capacity. This is being added to the game in the following way: every level you take after level 8 will give you 10 capacity, finishing at level 20.

If you are able to Harkath Bloodblade's army (many already have) then upon dying you will never lose more than 24 hours of skill advancement or magic level advancement. There is an exception if your skills grow too powerful.
The dialogue of Harkath Bloodblade when joining his army is slightly changed.

Currently the Demon Skeleton Fire area and the Ghost Poison Area in Banshee Quest are buggy due to walking on Fields and then overspawning near endlessly, therefore as a temporary measure we are reducing the base spawn time of these creatures by 500%.
Northern Pharaoh Chamber Branch in one of the tombs has had its spawns change (buffed).
There was a bug with the creature spawns of Green Claw Swamp not being all present, this has been fixed.
A Druid's Retreat house in carlin has had its roof replaced.
New area added in Hellgate, be on guard, extreme danger.
Area for which Party Members can share experience by SQM-Distance between themselves as well as Floors above or below each other has been enormously increased.

Area for which summons can stay until they disappear from Player-Caster by SQM-Distance as well as Floors above or below has been enormously increased.
Fire Axe Quest lowered to level 52.
Devil Helmet Quest lowered to level 24.
Mad Mage Quest lowered to level 30.
Shadowthorn Library Quest lowered tolevel  32.
Medusa Shield Quest lowered to level 55.


Regards,
Dura Staff

31.07.23 04:21:37

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