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Boards >> News >> Update: Core-Design balancing, Vocation Balancing, PvE Balancing, New Stats and Mechanics, New Items



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Update: Core-Design balancing, Vocation Balancing, PvE Balancing, New Stats and Mechanics, New Items
by GOD Aris
Author  
GOD Aris
Position: god
Profession: Druid
Level: 44

Posts: 197
Update: Core-Design balancing, Vocation Balancing, PvE Balancing, New Stats and Mechanics, New Items

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Notes:

u Over 90 new items have been added to Dura.
u u Be mindful though that since some Creatures of Dura (monsters) have still not been found ||(they've been in Dura for over a year)|| waiting in the Kha'labal, not all items will be attainable since some items are acquired through those monsters alone.
u Max Defense Battle Stance has had the 'power' of it's defensive ability lowered.
u Monsters at 1200 Experience Points and higher will walk through Fire, Energy, and Poison. They will take damage on first walk-through, not on any succeeding walk-through. This includes bosses.
u A new core item stat has been added to the game: **Focus**.
u u This stat augments every possible thing one's character does concerning magical abilities, that is spells and runes. It does not augment utility mechanics like 'haste' ||(yet)||.
u u This stat scales with the power of your overall character. If you gain more Magic Level, more Level, more powerful spells, whether through your base character or your items Focus's power grows and you with it.
u u Focus is cumulative, like Magic Level or Axe Fighting. The sum total is added together from all sources (for now only items) and that is your 'focus'.
u u This stat after a certain point will be far more powerful conceptually than Magic Level. It will already be so for many many players.

u Various cosmetic and playability map bugs fixed; none that affected questing/lore/mysteries.
u Starting Heroism lowered for Crawling Hand from level 100 to 95.
u Starting Heroism lowered for Tar Ooze from level 117 to 108.
u Starting Heroism lowered for Dreadseer from level 121 to 118.
u Starting Heroism lowered for Slime Ooze from level 124 to 121.
u Crawling Hand's Health changed from 9800 to 9600.

u Crawling Hand's Experience Points changed from 9300 to 8750.
u Crawling Hand's defense minutely raised.
u Dreadseer's Health changed from 13200 to 12800
u Dreadseer's Experience Points changed from 11800 to 10775.
u Dreadseer's Armor raised.
u Dreadseer's defense raised.

u Slime Ooze's Health changed from 12500 to 13500
u Slime Ooze's Experience Points changed from 12000 to 10950
u Slime Ooze's armor raised.
u Slime Ooze's defense raised.
u Tar Ooze's Experience Points changed from 11500 to 9100
u Tar Ooze's armor raised.

u Tar Ooze's defense slightly raised.
u Wrath of Pharaoh, item, power increased.
u Justice of Pharaoh, item, changed and power increased.
u War Axe, item, power increased.
u Magic Plate Armor protection all reduced from 5% to 4%.
u Demon Shield's actual power is the exact same, but it will appear stronger as the defense has been moved from 44 to 51.

u Demon Armor, Demon Legs, Magic Sword, and Stonecutter Axe gained through annihaltor quest is now a Quest Item.
u Demon Armor, Demon Legs, Magic Sword, and Stonecutter Axe are now lootable from monsters.
u Demon Armor, Demon Legs, Magic Sword, and Stonecutter Axe are now sellable.
u Double Headed Arrow has had it's attack lowered from 32 to 30.
u Iron Tipped Bolt's accuracy has been lowered from 87% to 84%.
u Demon Helmet's armor has been raised from 10 to 13.

u Bow of the Kha'labal has had it's defense raised from 7 to 14.
u Bow of the Kha'labal has had it's extra attack reduced from +4 to +1.
u Bow of the Kha'labal had had distance +% removed.
u Bow of the Kha'labal has had +2 Distance Skill added to it.
u Ranger's Crossbow has had it's defense raised from 6 to 12.
u Ranger's Crossbow has had it's extra attacked lowered from +3 to +2.

u Ironwing has had it's defense raised from 9 to 22
u Ironwing has had it's extra attack lowred from +6 to +5.
u Behemoth defense lowered.
u Black Knight armor raised.
u Demon defense lowered.
u Efreet armor minutely raised.

 

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u As has been previously stated the Overexperienced System  is designed to allow every player to hunt whatever monster they choose for 21 hours a week. However this is a great cushion and based in a theoretical vaccuum; in reality players are hunting far far more than 21 hours a week before the system takes effect. Therefore we are reducing this number '21 hours' to '12 hours'. This is a 43% reduction; meaning that Overexperience will now affect all players much sooner each week.

u Slime Ooze, Dreadseer, and Tar Ooze will now have Overexperience start at level 265.
u Crawling Hand will now have Overexperience start at level 245.
u Demon and Pharaoh will now have Overexperience start at level 220.
u Warlock and Pharaoh Priest will now have Overexperience start at level 200.
u Marid and Efreet will now have their Overexperience start at level 187.
u Behemoth and Dragon Lord will now have their Overexperience start at level 180.

u Hero, One of the Forty, and Black Knight will now have their Overexperience start at level 155.
u Creatures that have experience between 550 and 900 will have their Overexperience start at level 135.
u Warlock defense minutely lowered.
u Giant Sword has had its stats changed from 46/22 to 45/23
u Dragon Lance has had its stats changed from 47/16 to 46/17
u Black Knight's healing ability has been greatly reduced.

u Pharaoh Priest's healing ability has been enormously reduced.
u Justice of Pharaoh, Courage of Pharaoh, and Wrath of Pharaoh have all had their NPC prices changed, both Quest and Looted version.
u Roc's Aegis, Tempest Shield, Crystal Mace, Ring of the Sky, Magic Plate Armor, Golden Legs, Ironwing,  and Mystic Turban have had their NPC prices changed.
u Bow of the Kha'labal and Horseman Helmet have had their NPC prices changed.
u Quest and Looted versions of Demon Armor, Demon Legs, Magic Sword, and Stonecutter axe are now sellable.
u Ivory Mirror as an item has been removed from all players houses, depots, and characters. This will be reaquirable in game.

u Horn, or War Horn, as an item, has been removed from all players houses, depots, and characters. This will be reaquirable in game.
u Most monsters have had their loottables changed. To not cause spoilers we will not be saying which and how. However not a single monster's economic value/profitability has been changed. Nothing better, nothing worse.
u Doors that were inside owned and unowned houses had a bug where one could not throw items through them. This has been fixed.

u Glory system, which is currently deactivated, has had:
u u Slime Ooze lowered from 221 to 217
u u Dreadseer from 216 to 212
u u Tar Ooze from 206 to 196
u u Crawling Hand from 181 to 175

u Two Handed Sword has had defense lowered from 25 to 21.
u Double Axe has had its stats changed from 35/12 to 29/13.
u War Hammer has had its stats changed from 45/10 to 45/3.
u Firesword has had its attack reduced from 35 to 34.
u Broad Sword has had its defense lowered from 26 to 22.
u Obsidian Lance has had its attack lowered from 34 to 32.

u Naginata has had its stats changed from 39/25 to 41/21.
u Knight Axe has had its attack lowered from 33 to 31.
u Stonecutter Axe has had its MaxHP% raised from 1% to 2%.
u Fire Axe has had its attack lowered by one attack
u Dwarven Axe has had its stats changed from 35/10 to 34/10 +1 Shielding.
u Chipped Daramanian Waraxe has had its stats changed from 39/15 to 41/12

u Courage of Pharaoh changed from 42/13 to 43/14.
u Arrows weight has been reduced from .4 to .32 oz.
u Poison Arrows weight has been reduced from .8 to .64 oz.
u Burst Arrows weight has been reduced from .85 to .68 oz.
u Double Headed Arrows weight has been reduced from .53 to .42 oz.
u Bolts weight has been reduced from .45 to .36 oz.

u Iron Tipped Bolts weight has been reduced from .65 to .52 oz.
u Power Bolts weight has been reduced from .70 to .56 oz.
u Sword of Anduin's attack has been raised from 46 to 49.



===============================



u Golden Scimitar's speed has been raised from +3 to +6
u Golden Legs has had it's armor increased to 11 and its protection energy +4% to +2%.
u Demon Helmet has been raised to 13 armor and its death protection +3% to +2% and its fire protection +4% to +3%.
u Demon Armor has had its protection physical, protection death, and protection fire lowered to +4%, +3%, and +4% respectively.
u Demon Legs has had it's protection fire lowered to +2% from +3%.
u Demon Shield has had +% Lifedrain Protection removed (for now).

u Vamprie Shield increased to 39 defense and +2% Lifedrain Protection added
u Medusa Shield, as an item, has fully changed.
u Roc's Aegis actual power is the exact same, but it will appear stronger as the defense has been moved from 46 to 58.
u Roc's Aegis MaxHP% raised to +2% from +1%.
u Tempest Shield defense lowered from 35 to 34.
u Blue Robe armor lowered from 11 to 8. Protection Fire % removed. +1 Magic Level added.

u Mystic Turban armor lowered to 4.
u Daraman's Armor, item, is changed.
u Beholder Helmet, item, is changed.
u Gha'zuul's Helmet has had armor increased from 8 to 10
u Slime Ooze's paralyze ability will be less oppressive to players, it is a buff for players.

u Efreet defense minutely lowered.
u Hero armor slightly raised
u Hero defense reduced.
u Marid armor minutely raised.
u Marid defense minutely lowered.
u Pharaoh Priest armor slightly raised.

u Pharaoh Priest defense lowered.
u Pharaoh armor raised.
u Pharaoh defense raised.
u Warlock armor raised.
u Elemental Knife damage lowered by 12%.
u Warlock, monster, has had all offensive spells increased in their cast frequency by 25%.








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Dura Staff

 

14.02.24 12:20:41
Edited by moderator
on 08.03.24 10:17:23

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